dravunetor.site / fictional tabletop guide

Set the board.
Chase the tide.

Chartroom Derby is a fictional tabletop fishing game concept: race a boat through the harbour board, draw a catch card, meet a scatter lane and finish beneath the Trophy Lamp.

Fictional fishing tabletop game board
Round format4 boats · 1 route · 1 open table
Players2–4 crews
Table moodOpen info
Round shape6 board zones
Fiction statusConcept only

A single derby round

The route is
the story.

A straightforward four-part round keeps the fictional game easy to read at a table. No money, prizes, purchases or real-world fishing result is involved.

01

Launch a boat

Choose a fish token and place it at a starting buoy.

02

Follow the board

Move through a visible harbour route one clear action at a time.

03

Read the deck

Catch cards add a fictional choice, not a hidden outcome.

04

Light the lamp

Arrive at the last berth and count points together.

Fictional derby board map

Board diagnostics

Six visible zones.

Reef cove
Catch cards
Scatter lane
Shared event
Trophy berth
Final tally

Three catch cards

Pull a card.
Keep a choice.

The deck is a story tool. Each card changes the next move in a visible, friendly way.

Anchor catch card artworkSlow route

Anchor Catch

Settle a boat and add one calm score chip.

Comet catch card artworkBright route

Comet Catch

Take a short extra move without skipping a rule.

Drift catch card artworkForked route

Drift Catch

Choose a safe harbour point or one extra token.

Shared scatter lane

A little weather
for the table.

Scatter 01 / Fog bank

Every boat pauses at the next open buoy and the table chooses a new reading order.

Scatter 02 / Big wave

Move all tokens one route mark, then draw only one shared response card.

Scatter 03 / Bright gull

Trade one visible score chip for a bonus dock look-ahead.

Fictional board game scatter storm event

Table pieces in view

Every piece has
a small job.

A physical board reads better when its tokens, bonus dock and host table each have their own visible place.

Fictional derby game tokens

Fish-shaped fleet tokens

Fictional boardgame bonus dock

One bright bonus dock

Fictional tabletop score table

Open score table

The bonus dock

Four small places
to make a move.

The dock gives a player one limited option. It keeps a turn playful without making the board hard to follow.

Dock marker / 01

Fresh lure

Refresh one card in your hand.

Dock marker / 02

Gold cup

Keep a score chip visible for a later tally.

Dock marker / 03

Route view

Look ahead to the next marked harbour zone.

Dock marker / 04

Quiet pass

Skip a scatter read and help another crew.

Trophy
LampFinal berth

Close the chartroom

Count together,
then pack kindly.

Every visible score chip is counted beside the board. No player relies on a private result.

If the table is unsure, the clear-table rule gives the benefit to shared reading and a calm replay.

Leave a quick note about the favourite fictional catch before packing the pieces away.