Slow routeAnchor Catch
Settle a boat and add one calm score chip.
dravunetor.site / fictional tabletop guide
Chartroom Derby is a fictional tabletop fishing game concept: race a boat through the harbour board, draw a catch card, meet a scatter lane and finish beneath the Trophy Lamp.

A single derby round
A straightforward four-part round keeps the fictional game easy to read at a table. No money, prizes, purchases or real-world fishing result is involved.
Choose a fish token and place it at a starting buoy.
Move through a visible harbour route one clear action at a time.
Catch cards add a fictional choice, not a hidden outcome.
Arrive at the last berth and count points together.

Board diagnostics
Three catch cards
The deck is a story tool. Each card changes the next move in a visible, friendly way.
Slow routeSettle a boat and add one calm score chip.
Bright routeTake a short extra move without skipping a rule.
Forked routeChoose a safe harbour point or one extra token.
Shared scatter lane
Every boat pauses at the next open buoy and the table chooses a new reading order.
Move all tokens one route mark, then draw only one shared response card.
Trade one visible score chip for a bonus dock look-ahead.

Table pieces in view
A physical board reads better when its tokens, bonus dock and host table each have their own visible place.

Fish-shaped fleet tokens

One bright bonus dock

Open score table
The bonus dock
The dock gives a player one limited option. It keeps a turn playful without making the board hard to follow.
Refresh one card in your hand.
Keep a score chip visible for a later tally.
Look ahead to the next marked harbour zone.
Skip a scatter read and help another crew.
Close the chartroom